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D&D 5th Edition

Compendium

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Swarm of Poisonous Snakes

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites: Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Attributes

Swarm of Poisonous Snakes

Medium swarm of tiny beasts, Unaligned
  • Armor Class 14
  • Hit Points 36 (8d8)
  • Speed 30 ft., swim 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
11 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
  • Senses Blindsight 10 Ft., passive Perception 10
  • Challenge 2 (450 XP)
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

Actions


  • Bites (swarm has more than half HP). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (2d6) piercing damage. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • Bites (swarm has half HP or less). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (1d6) piercing damage. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.